“KeyZ” |
z/⇧Z - zoom out/in |
KEY_ZOOM |
“BracketLeft” |
[ - cycle through left hemisphere material |
KEY_CYCLE_LEFT |
“BracketRight” |
] - cycle through right hemisphere material |
KEY_CYCLE_RIGHT |
“KeyK” |
k - cycling surface color type |
KEY_CYCLE_SURFACE_COLOR |
“Period” |
. - choosing next electrodes |
KEY_CYCLE_ELECTRODES_NEXT |
“Comma” |
, - choosing previous electrodes |
KEY_CYCLE_ELECTRODES_PREV |
“KeyV” |
v - toggle electrode visibility |
KEY_CYCLE_ELEC_VISIBILITY |
“KeyP” |
p - cycle through surfaces types |
KEY_CYCLE_SURFACE |
“KeyM” |
⇧M - change surface material types (lighting model) |
KEY_CYCLE_MATERIAL |
“KeyL” |
l - cycle through voxel data such as atlases |
KEY_CYCLE_ATLAS |
“KeyC” |
⇧C - toggle coronal plane in main scene |
KEY_OVERLAY_CORONAL |
“KeyA” |
⇧A - toggle axial plane in main scene |
KEY_OVERLAY_AXIAL |
“KeyS” |
⇧S - toggle sagittal plane in main scene |
KEY_OVERLAY_SAGITTAL |
“KeyE” |
q/⇧Q - move coronal forward/backward |
KEY_MOVE_CORONAL |
“KeyQ” |
w/⇧W - move axial forward/backward |
KEY_MOVE_AXIAL |
“KeyW” |
e/⇧E - move sagittal forward/backward |
KEY_MOVE_SAGITTAL |
“KeyC” |
c - cycle through animation clips or values |
KEY_CYCLE_ANIMATION |
“KeyS” |
s - play/pause timer |
KEY_TOGGLE_ANIMATION |
“Digit1” |
1/⇧1 - adjust electrode locations along Right/Left axis |
KEY_ADJUST_ELECTRODE_LOCATION_R |
“Digit2” |
2/⇧2 - adjust electrode locations along Anterior/Posterior axis |
KEY_ADJUST_ELECTRODE_LOCATION_A |
“Digit3” |
3/⇧3 - adjust electrode locations along Superior/Inferior axis |
KEY_ADJUST_ELECTRODE_LOCATION_S |