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Update vertex normal

Usage

vcg_update_normals(
  mesh,
  weight = c("area", "angle"),
  pointcloud = c(10, 0),
  verbose = FALSE
)

Arguments

mesh

triangular mesh or a point-cloud (matrix of 3 columns)

weight

method to compute per-vertex normal vectors: "area" weighted average of surrounding face normal, or "angle" weighted vertex normal vectors.

pointcloud

integer vector of length 2: containing optional parameters for normal calculation of point clouds; the first entry specifies the number of neighboring points to consider; the second entry specifies the amount of smoothing iterations to be performed.

verbose

whether to verbose the progress

Value

A 'mesh3d' object with normal vectors.

Examples



if(is_not_cran()) {

# Prepare mesh with no normal
data("left_hippocampus_mask")
mesh <- vcg_isosurface(left_hippocampus_mask)
mesh$normals <- NULL

# Start: examples
new_mesh <- vcg_update_normals(mesh, weight = "angle",
                               pointcloud = c(10, 10))

rgl_view({
  rgl_call("mfrow3d", 1, 2)
  rgl_call("shade3d", mesh, col = 2)

  rgl_call("next3d")
  rgl_call("shade3d", new_mesh, col = 2)
})
}
#> Package `rgl` is not installed. Please install `rgl` to use this function.
#> Error in loadNamespace(name): there is no package called ‘rgl’